The Skyrim game world itself will be roughly the same size as that in Oblivion, and players will still have the ability to fast-travel between previously visited locations and although there is still no official conformation or denial of the opportunity to own and ride horses, the game's director Todd Howard revealed that there will be a carriage-based transport system that the player can utilise to travel to some major locations that they have yet to visit.
Bethesda Softworks are taking no prisoners this year and have a lot of Major titles and DLC coming your way in 2011 starting with 'Brink'.
This is a game I first got to have a play with last year at a few of the Game expo's we attended and it was looking rather special back then. As you may remember my only concern was it may be just a little complicated for your average gamer and the recent succesion of instruction videos for Brink over the month before release says that my fears were not unfounded.
Bethesda Softworks®, a ZeniMax® Media company, and Del Rey, an imprint of the Random House Publishing Group, announced today that Del Rey Books will publish a novel based on the upcoming RAGE® video game. The novel, also entitled “RAGE”, will be written by author and game writer Matt Costello and will release on August 30, 2011. The novel will be published simultaneously in the UK and British Commonwealth by Ebury Publishing, part of the Random House Group.
Hello everyone and welcome to this, the second in a monthly series of articles charting the run-up to the release of Bethesda’s eagerly awaited latest installment of The Elder Scrolls franchise, Skyrim. Over the coming months we will be looking not only at the latest news on Skyrim but also be turning the spotlight on the previous Elder Scrolls titles.
Many of you will, by now, probably have seen the quite frankly amazing game-play trailer that is currently overloading servers and devouring bandwidth across the globe (and if not, the trailer is available at the bottom of this feature!). Featuring brief glimpses of many of the features already revealed, the 3 minute video showcases the new combat engine superbly, from the new dual-wielding style to the Halo: Reach flavoured sneak assassination, an area-effect spell not unlike those seen in Lionhead’s hit-and-miss effort Fable 3, and the much talked about Dragon Shout spell.
Every couple of months, a game is released that steals hours of your life. You know the ones, they cause you to rush home from work, set up your console and ‘just finish that bit I was stuck on last night’ and before you know it, it’s gone midnight and you still haven’t even made dinner. And then every now and again, you get games that swallow up entire weekends, along with the evenings, lunch-hours and time usually reserved for the other half/kids/pub.